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The contact remains permanent throughout the simulation. There is no sliding between components and motion is 2D only. The primitive surfaces are created by Design Accelerator and need to be made visible to be able to select to create Rolling Joints. Rolling Joints can be automatically created for Spur Gears designed using Design Accelerator. This allows motion between a worm gear component and a helical gear component. This is the same as a cylindrical component but also allows you to specify pitch. This allows motion of a rotating conical component within a stationary conical component. This allows motion between two external conical faces for example, Bevel gears
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This allows motion between a conical face and a planar face. An option allows rotation in the same direction or as a crossed belt. This creates motion of two cylinders with the same speed. This allows motion between a rotating cylinder and a rotating CAM. This allows motion between a rotating cylinder inside another nonrotating cylinder. This allows motion between two primitive cylindrical components in opposite directions for example, Spur Gears. This allows motion between a cylinder and plane for example, gear and a rack. ROLLING JOINTSĭynamic simulation joints – There are NO equivalent assembly constraints The list of equivalent assembly constraints is not exhaustive.
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With the Automatically Convert Constraints to Joints tool activated you can continue creating further Standard Joints by creating more Assembly Constraints within the Simulation environment. Standard joints can be automatically converted from assembly constraints by using the Automatically Convert Constraints to Joints tool. Fully constrained, that is, no DOF between components
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